Scribd has an open-source standalone testing framework available for download that you can use for developing and testing your bot.
Python bots are executed in Python 2.7.3. Right now, you have the math module available. More modules soon.
Python programs execute in a sandbox. (See cagekeeper)Many system-level operations (like opening files, reading from sockets etc.) are disabled. If a bot triggers any of these operations, it will be terminated. This can hit you if you try to import modules, as that will cause Python to access to local file system. Only use the import modules that are listed above.
Ruby bots are executed in Ruby 1.8. More documentation coming soon.
We also support Lua. This language is somewhat experimental (in particular, there's no standalone framework for it yet.)
Notice that the board array starts at (0,0) for conformity with the other languages, not at (1,1) like arrays in Lua usually do.
function new_game() trace("new_game called"); end function make_move() trace("make_move called") if has_item(get_board()[get_my_x()][get_my_y()]) then return TAKE end local random = math.floor(math.random()*4) if random == 0 then return NORTH elseif random == 1 then return EAST elseif random == 2 then return SOUTH elseif random == 3 then return WEST end return PASS end
You'll need the standalone framework for Haskell.
Be sure to read the Tutorial on writing a bot in Haskell.
This is a very simple (albeit not very smart) Haskell bot:
makeMove = return EAST