Player 1 (): toaster_annihilator.js
vs
Player 2 (): ABD10.js

backpauseplayforward
[ [ [10,1], // coordinates player 1 [10,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "...........1", "............", "............", "............", "........3...", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [9,1], // coordinates player 1 [11,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "...........1", "............", "............", "............", "........3...", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [8,1], // coordinates player 1 [11,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "...........1", "............", "............", "............", "........3...", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [8,2], // coordinates player 1 [11,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "........3...", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [8,3], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "........3...", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [8,4], // coordinates player 1 [9,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "........3...", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [8,4], // coordinates player 1 [8,0], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "............", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [7,4], // coordinates player 1 [9,0], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "............", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [6,4], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "............", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [5,4], // coordinates player 1 [10,1], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "............", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [5,5], // coordinates player 1 [10,2], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "............", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [5,6], // coordinates player 1 [10,3], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "............", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [5,7], // coordinates player 1 [10,4], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "............", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [5,8], // coordinates player 1 [10,5], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "............", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], [ [5,8], // coordinates player 1 [10,5], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [1.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............", "............", "............", "............", "............", "............", ".....3....3.", "..32........", ".....2......", ".2..........", "........3...", "............", ], ["player 1 wins (opponent timed out)"] ]