Player 1 (): TBOAT1.js
vs
Player 2 (): ron_yang_test6.js

backpauseplayforward
[ [ [7,7], // coordinates player 1 [7,7], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2......12", ".........", ".........", "2........", ".........", ".........", "...3.....", "..33.33..", ], [ [7,6], // coordinates player 1 [6,7], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2......12", ".........", ".........", "2........", ".........", ".........", "...3.....", "..33.33..", ], [ [7,5], // coordinates player 1 [6,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2......12", ".........", ".........", "2........", ".........", ".........", "...3.....", "..33.33..", ], [ [7,4], // coordinates player 1 [6,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,1.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2......12", ".........", ".........", "2........", ".........", ".........", "...3.....", "..33.3...", ], [ [7,3], // coordinates player 1 [5,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,1.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2......12", ".........", ".........", "2........", ".........", ".........", "...3.....", "..33.3...", ], [ [7,2], // coordinates player 1 [5,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,2.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2......12", ".........", ".........", "2........", ".........", ".........", "...3.....", "..33.....", ], [ [7,1], // coordinates player 1 [4,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,2.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2......12", ".........", ".........", "2........", ".........", ".........", "...3.....", "..33.....", ], [ [7,1], // coordinates player 1 [3,8], // coordinates player 2 [1.0,0.0,0.0], // item count player 1 [0.0,0.0,2.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2.......2", ".........", ".........", "2........", ".........", ".........", "...3.....", "..33.....", ], [ [6,1], // coordinates player 1 [3,8], // coordinates player 2 [1.0,0.0,0.0], // item count player 1 [0.0,0.0,3.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2.......2", ".........", ".........", "2........", ".........", ".........", "...3.....", "..3......", ], [ [5,1], // coordinates player 1 [2,8], // coordinates player 2 [1.0,0.0,0.0], // item count player 1 [0.0,0.0,3.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2.......2", ".........", ".........", "2........", ".........", ".........", "...3.....", "..3......", ], [ [4,1], // coordinates player 1 [2,8], // coordinates player 2 [1.0,0.0,0.0], // item count player 1 [0.0,0.0,4.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2.......2", ".........", ".........", "2........", ".........", ".........", "...3.....", ".........", ], [ [3,1], // coordinates player 1 [3,8], // coordinates player 2 [1.0,0.0,0.0], // item count player 1 [0.0,0.0,4.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2.......2", ".........", ".........", "2........", ".........", ".........", "...3.....", ".........", ], [ [2,1], // coordinates player 1 [3,7], // coordinates player 2 [1.0,0.0,0.0], // item count player 1 [0.0,0.0,4.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2.......2", ".........", ".........", "2........", ".........", ".........", "...3.....", ".........", ], [ [1,1], // coordinates player 1 [3,7], // coordinates player 2 [1.0,0.0,0.0], // item count player 1 [0.0,0.0,5.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2.......2", ".........", ".........", "2........", ".........", ".........", ".........", ".........", ], [ [0,1], // coordinates player 1 [2,7], // coordinates player 2 [1.0,0.0,0.0], // item count player 1 [0.0,0.0,5.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "2.......2", ".........", ".........", "2........", ".........", ".........", ".........", ".........", ], [ [0,1], // coordinates player 1 [1,7], // coordinates player 2 [1.0,1.0,0.0], // item count player 1 [0.0,0.0,5.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "........2", ".........", ".........", "2........", ".........", ".........", ".........", ".........", ], [ [0,2], // coordinates player 1 [0,7], // coordinates player 2 [1.0,1.0,0.0], // item count player 1 [0.0,0.0,5.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "........2", ".........", ".........", "2........", ".........", ".........", ".........", ".........", ], [ [0,3], // coordinates player 1 [0,6], // coordinates player 2 [1.0,1.0,0.0], // item count player 1 [0.0,0.0,5.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "........2", ".........", ".........", "2........", ".........", ".........", ".........", ".........", ], [ [0,4], // coordinates player 1 [0,5], // coordinates player 2 [1.0,1.0,0.0], // item count player 1 [0.0,0.0,5.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "........2", ".........", ".........", "2........", ".........", ".........", ".........", ".........", ], [ [0,4], // coordinates player 1 [0,4], // coordinates player 2 [1.0,2.0,0.0], // item count player 1 [0.0,0.0,5.0], // item count player 2 [1,3,5], // item count in total (constant) ".........", "........2", ".........", ".........", ".........", ".........", ".........", ".........", ".........", ], ["player 1 wins"] ]