Player 1 (): BOTTOM,HEHEHEHEHEHJE.js
vs
Player 2 (): ron_yang_test3.js

backpauseplayforward
[ [ [5,1], // coordinates player 1 [5,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", "..2....", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,2], // coordinates player 1 [4,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", "..2....", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,1], // coordinates player 1 [3,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", "..2....", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,0], // coordinates player 1 [2,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", "..2....", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,1], // coordinates player 1 [2,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,0], // coordinates player 1 [1,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [4,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [4,1], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,1], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,1], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,1], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [6,1], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [6,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "......3", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [6,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [6,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [6,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], [ [5,0], // coordinates player 1 [0,1], // coordinates player 2 [0.0,0.0,1.0], // item count player 1 [0.0,1.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "...2...", "......3", "...3..1", "...3.2.", "....3..", ], ["no winner (game aborted)"] ]