Player 1 (): violencia1.0.js
vs
Player 2 (): ron_yang_test4.js

backpauseplayforward
[ [ [0,0], // coordinates player 1 [0,0], // coordinates player 2 [0.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "..22......", "4.........", "1.....4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [0,1], // coordinates player 1 [0,0], // coordinates player 2 [0.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "..22......", "4.........", "1.....4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [0,2], // coordinates player 1 [0,0], // coordinates player 2 [0.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "..22......", "4.........", "1.....4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [0,2], // coordinates player 1 [0,0], // coordinates player 2 [1.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "..22......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [1,2], // coordinates player 1 [0,0], // coordinates player 2 [1.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "..22......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,2], // coordinates player 1 [0,0], // coordinates player 2 [1.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "..22......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,1], // coordinates player 1 [0,0], // coordinates player 2 [1.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "..22......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "..22......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], [ [2,0], // coordinates player 1 [0,0], // coordinates player 2 [1.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) "...2......", "4.........", "......4...", "....3.....", "..........", ".........4", "3..4..3...", "..3..3....", ".4.......4", "..2....4..", ], ["no winner (game aborted)"] ]