Player 1 (): Lunasa Prismriver.js
vs
Player 2 (): The calcsam robot.js

backpauseplayforward
[ [ [2,1], // coordinates player 1 [2,1], // coordinates player 2 [0.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", ".2.........1..", "..............", "4.............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [1,1], // coordinates player 1 [2,2], // coordinates player 2 [0.0,0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", ".2.........1..", "..............", "4.............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [1,1], // coordinates player 1 [2,3], // coordinates player 2 [0.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "4.............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [1,2], // coordinates player 1 [1,3], // coordinates player 2 [0.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "4.............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [1,3], // coordinates player 1 [0,3], // coordinates player 2 [0.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,0.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "4.............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [1,4], // coordinates player 1 [0,3], // coordinates player 2 [0.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,1.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [1,5], // coordinates player 1 [0,4], // coordinates player 2 [0.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,1.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [1,6], // coordinates player 1 [0,5], // coordinates player 2 [0.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,1.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [1,7], // coordinates player 1 [0,6], // coordinates player 2 [0.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,1.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [1,8], // coordinates player 1 [0,7], // coordinates player 2 [0.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,1.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", "4....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [2,8], // coordinates player 1 [0,7], // coordinates player 2 [0.0,1.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0,2.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", ".....2........", "..4.....3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [2,8], // coordinates player 1 [0,8], // coordinates player 2 [0.0,1.0,0.0,1.0], // item count player 1 [0.0,0.0,0.0,2.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", ".....2........", "........3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [2,9], // coordinates player 1 [0,9], // coordinates player 2 [0.0,1.0,0.0,1.0], // item count player 1 [0.0,0.0,0.0,2.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", ".....2........", "........3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [2,10], // coordinates player 1 [0,10], // coordinates player 2 [0.0,1.0,0.0,1.0], // item count player 1 [0.0,0.0,0.0,2.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", ".....2........", "........3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [2,11], // coordinates player 1 [0,11], // coordinates player 2 [0.0,1.0,0.0,1.0], // item count player 1 [0.0,0.0,0.0,2.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", ".....2........", "........3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [2,12], // coordinates player 1 [0,12], // coordinates player 2 [0.0,1.0,0.0,1.0], // item count player 1 [0.0,0.0,0.0,2.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", ".....2........", "........3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [2,13], // coordinates player 1 [0,13], // coordinates player 2 [0.0,1.0,0.0,1.0], // item count player 1 [0.0,0.0,0.0,2.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", ".....2........", "........3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], [ [2,13], // coordinates player 1 [0,13], // coordinates player 2 [0.0,1.0,0.0,1.0], // item count player 1 [0.0,0.0,0.0,2.0], // item count player 2 [1,3,5,7], // item count in total (constant) ".........4....", "...........1..", "..............", "..............", ".............4", ".........4....", "..............", ".....2........", "........3.....", "............3.", "........3.....", ".......2......", "....4.........", "..3......3....", ], ["player 1 wins (opponent return no move or an invalid move)"] ]