Player 1 (): ronnie..lua
vs
Player 2 (): wertwret.js

backpauseplayforward
[ [ [11,6], // coordinates player 1 [11,6], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [11,6], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [11,6], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [11,6], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [10,6], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [10,7], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [10,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [10,9], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [10,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [11,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [11,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [10,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [11,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [10,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], [ [11,6], // coordinates player 1 [10,8], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "..2.........", "............", "......3.....", "............", "............", "..........2.", "........1...", "............", "....3...2...", "............", ".....3......", "...3.......3", ], ["no winner (game aborted)"] ]