Player 1 (): EUCLID.js
vs
Player 2 (): Lucyfire.js

backpauseplayforward
[ [ [3,6], // coordinates player 1 [3,6], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".3.....", ".2.....", ".......", ], [ [2,6], // coordinates player 1 [3,5], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".3.....", ".2.....", ".......", ], [ [1,6], // coordinates player 1 [2,5], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".3.....", ".2.....", ".......", ], [ [1,5], // coordinates player 1 [1,5], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".3.....", ".2.....", ".......", ], [ [1,5], // coordinates player 1 [1,5], // coordinates player 2 [0.0,0.5,0.0], // item count player 1 [0.0,0.5,0.0], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".3.....", ".......", ".......", ], [ [1,4], // coordinates player 1 [1,4], // coordinates player 2 [0.0,0.5,0.0], // item count player 1 [0.0,0.5,0.0], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".3.....", ".......", ".......", ], [ [1,4], // coordinates player 1 [1,4], // coordinates player 2 [0.0,0.5,0.5], // item count player 1 [0.0,0.5,0.5], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".......", ".......", ".......", ], [ [1,3], // coordinates player 1 [1,3], // coordinates player 2 [0.0,0.5,0.5], // item count player 1 [0.0,0.5,0.5], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".......", ".......", ".......", ], [ [1,2], // coordinates player 1 [1,2], // coordinates player 2 [0.0,0.5,0.5], // item count player 1 [0.0,0.5,0.5], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".......", ".......", ".......", ], [ [1,1], // coordinates player 1 [1,1], // coordinates player 2 [0.0,0.5,0.5], // item count player 1 [0.0,0.5,0.5], // item count player 2 [1,3,5], // item count in total (constant) "32.....", ".1.3.2.", "......3", "......3", ".......", ".......", ".......", ], [ [1,1], // coordinates player 1 [1,1], // coordinates player 2 [0.5,0.5,0.5], // item count player 1 [0.5,0.5,0.5], // item count player 2 [1,3,5], // item count in total (constant) "32.....", "...3.2.", "......3", "......3", ".......", ".......", ".......", ], [ [2,1], // coordinates player 1 [1,0], // coordinates player 2 [0.5,0.5,0.5], // item count player 1 [0.5,0.5,0.5], // item count player 2 [1,3,5], // item count in total (constant) "32.....", "...3.2.", "......3", "......3", ".......", ".......", ".......", ], [ [3,1], // coordinates player 1 [1,0], // coordinates player 2 [0.5,0.5,0.5], // item count player 1 [0.5,1.5,0.5], // item count player 2 [1,3,5], // item count in total (constant) "3......", "...3.2.", "......3", "......3", ".......", ".......", ".......", ], [ [3,1], // coordinates player 1 [0,0], // coordinates player 2 [0.5,0.5,1.5], // item count player 1 [0.5,1.5,0.5], // item count player 2 [1,3,5], // item count in total (constant) "3......", ".....2.", "......3", "......3", ".......", ".......", ".......", ], [ [4,1], // coordinates player 1 [0,0], // coordinates player 2 [0.5,0.5,1.5], // item count player 1 [0.5,1.5,1.5], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".....2.", "......3", "......3", ".......", ".......", ".......", ], [ [5,1], // coordinates player 1 [0,1], // coordinates player 2 [0.5,0.5,1.5], // item count player 1 [0.5,1.5,1.5], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".....2.", "......3", "......3", ".......", ".......", ".......", ], [ [5,1], // coordinates player 1 [1,1], // coordinates player 2 [0.5,1.5,1.5], // item count player 1 [0.5,1.5,1.5], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "......3", "......3", ".......", ".......", ".......", ], [ [6,1], // coordinates player 1 [1,2], // coordinates player 2 [0.5,1.5,1.5], // item count player 1 [0.5,1.5,1.5], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "......3", "......3", ".......", ".......", ".......", ], [ [6,2], // coordinates player 1 [1,1], // coordinates player 2 [0.5,1.5,1.5], // item count player 1 [0.5,1.5,1.5], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", "......3", "......3", ".......", ".......", ".......", ], [ [6,2], // coordinates player 1 [1,2], // coordinates player 2 [0.5,1.5,2.5], // item count player 1 [0.5,1.5,1.5], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", ".......", "......3", ".......", ".......", ".......", ], [ [6,3], // coordinates player 1 [1,1], // coordinates player 2 [0.5,1.5,2.5], // item count player 1 [0.5,1.5,1.5], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", ".......", "......3", ".......", ".......", ".......", ], [ [6,3], // coordinates player 1 [1,2], // coordinates player 2 [0.5,1.5,3.5], // item count player 1 [0.5,1.5,1.5], // item count player 2 [1,3,5], // item count in total (constant) ".......", ".......", ".......", ".......", ".......", ".......", ".......", ], ["player 1 wins"] ]