Player 1 (): ME ND THIS GIRL GONNA GET KRUNK EYEBROW BOTH ON FLICK DA FUQ.js
vs
Player 2 (): bruteforceNearestTSPA.js

backpauseplayforward
[ [ [10,0], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [11,0], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [11,0], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [11,0], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [10,0], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [10,1], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [9,1], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [10,1], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [10,0], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [10,1], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [11,1], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [11,0], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [10,0], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], [ [10,0], // coordinates player 1 [10,0], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) ".....3......", "............", ".......3....", "............", "............", "...2........", ".....2.....1", ".2..........", "............", "............", "......3.3...", "......3.....", ], ["no winner (game aborted)"] ]