Player 1 (): Stalker v1.0.lua
vs
Player 2 (): crimson ink.js

backpauseplayforward
[ [ [8,12], // coordinates player 1 [8,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [8,12], // coordinates player 1 [9,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [9,12], // coordinates player 1 [10,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [10,12], // coordinates player 1 [10,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [10,12], // coordinates player 1 [10,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [10,12], // coordinates player 1 [10,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [10,12], // coordinates player 1 [10,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [10,12], // coordinates player 1 [10,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [10,12], // coordinates player 1 [9,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [9,12], // coordinates player 1 [8,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [8,12], // coordinates player 1 [7,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [7,12], // coordinates player 1 [7,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [7,12], // coordinates player 1 [7,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [7,12], // coordinates player 1 [7,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [7,12], // coordinates player 1 [6,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [6,12], // coordinates player 1 [5,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [5,12], // coordinates player 1 [5,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [5,12], // coordinates player 1 [5,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [5,12], // coordinates player 1 [5,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], [ [5,12], // coordinates player 1 [5,12], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "............3", ".............", ".............", "........32...", ".............", "...1.........", ".......3.....", ".............", "...........2.", "........3....", ".....3.....2.", ".............", ".............", ], ["no winner (game aborted)"] ]