Player 1 (): NimBot.js
vs
Player 2 (): COME.AT.ME.js

backpauseplayforward
[ [ [0,10], // coordinates player 1 [0,10], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "...3........", ".......2....", "...........2", "............", "3.....3.....", "............", ".1..........", "............", ".....3......", "32..........", "............", "............", ], [ [1,10], // coordinates player 1 [1,10], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "...3........", ".......2....", "...........2", "............", "3.....3.....", "............", ".1..........", "............", ".....3......", "32..........", "............", "............", ], [ [1,11], // coordinates player 1 [2,10], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "...3........", ".......2....", "...........2", "............", "3.....3.....", "............", ".1..........", "............", ".....3......", "32..........", "............", "............", ], [ [0,11], // coordinates player 1 [2,9], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "...3........", ".......2....", "...........2", "............", "3.....3.....", "............", ".1..........", "............", ".....3......", "32..........", "............", "............", ], [ [0,11], // coordinates player 1 [2,9], // coordinates player 2 [0.0,0.0,0.0], // item count player 1 [0.0,0.0,0.0], // item count player 2 [1,3,5], // item count in total (constant) "...3........", ".......2....", "...........2", "............", "3.....3.....", "............", ".1..........", "............", ".....3......", "32..........", "............", "............", ], ["player 2 wins (opponent timed out)"] ]